Challenge Rules


These are the rules I'll be playing by. Rotations will continue even after I finish the challenge.
Each time I switch time periods I'll post the rules for that time period only, for convenience, but otherwise, please refer here if you want to see the rules. To keep certain Sims from going to school, I use a modification which can be found here.

They might sound complicated (and I know there's a lot of them), but once you get the rules for a time period in your head, they're not so bad, and of course it's not really necessary for anyone to read these to understand my blog posts. This is really just if someone is interested in playing this challenge or if someone wants to check my rules, and so I can refer to them easily.

General:
Play each family for 1 week in order of creation. After playing each family for 1 week, repeat.
- Start with 8 families, 4 white and 4 black.
- Generation by family = youngest, final child reaches young adult. Generation by neighborhood = the generation most families are on. All families must be on the final generation of that time period before switching time periods.
- Use appropriate objects for each time period - no cars in medieval times, etc. You may use refrigerators, sinks, toilets, bathtubs/showers, stoves, and the cell phones that the game automatically gives Sims can be used to throw parties, invite Sims over, or in emergencies.
- Cheats may only be used if specified in the rules or absolutely necessary (for example, resetSim can be used to fix glitches) except for building cheats or cheats to place objects, which can always be used.
- No scoring is involved.
- Each Sim is born into their mother's class.
- All families must raise one child each generation, even through adoption, in order to keep the 8 bloodlines going. Even if there are, say, 3 children in one generation, and as adults only one of those children has a child of their own, this counts - but the bloodline must go on, as Create-A-Household families cannot be added unless otherwise specified except for the original 8.
- The "familyfunds" cheat may be used to take money away (for peasants buying freedom/girls going to boarding school/etc.)

Medieval
- Lasts 8 generations.
- Women can only get part-time jobs; females may not go to school.

- 1 family is Class 1/Royalty. This family should have a king and/or a queen at the beginning of the first generation. King or queen can optionally take jobs in Politics, but not required. The queen is the only woman who can take a job. They do not change class based on money.
    - King and queen must have at least 1 living son when they become elders.
    - When both king and queen are dead, their oldest son becomes king. If there is no son (which should NOT happen), then the oldest daughter is queen. If there are no children at all, choose a Class 2 Sim to become king - must be a male. If the oldest son has a living twin, the one that had a higher relationship with their parents becomes king.
    - Marriages can be arranged (for storytelling/drama purposes. Just pretend it's an arranged marriage.)
    - You may use the motherlode cheat if needed to buy a lot (or freerealestate) and once for every child born in the Class 1 family, but not in any other family.
    - First male to be born must take job in Politics when he becomes a teenager, but does not have to continue his work when he becomes a young adult.
    - The king/queen may only marry Class 2 Sims; their non-heir children and siblings can marry Class 2 or Class 3.
    - The boys in this family must go to school as children and as teens.
    - Must have 1+ live-in servants.
    - Must have a party at least every other rotation. Enter  "kaching" twice for each party, unless no one shows up.

- 2 families are Class 2/rich Sims. They should have 25,000-15,000 simoleans all or most of the time.
    - Can marry Class 1, Class 3, or other Class 2 Sims.
    - Boys can go to school as children or teens, or both.
    - Can have 1 live-in servant if they choose.
    - When a Class 1 heir (oldest son of the king and queen) becomes king/queen, then their siblings become Class 2.
    - Usually, Class 2 families live closer to the Class 1 household than other families.
    - Must have a party at least every 3 rotations. Enter "kaching" once for each party unless no one shows up.

- 2 families are Class 3/average Sims. They should have around 15,000-8,000 simoleans all or most of the time.
    - Males may go to school as teens for free, but must pay 1,000 for a child Sim's education.
    - Can marry Class 2, other Class 3 Sims or Class 4.

- The remaining 3 families are Class 4/peasants. They should have up to around 8,000 simoleans at the most, all or most of the time.
    - Most peasants work in the garden to grow food, but men can get jobs to ensure their families get enough money to survive.
    - Peasant children of EITHER gender may not go to school.
    - May not have any servants.
    - Can take jobs as live-in servants for other families of higher classes (by moving the Sim getting a job into the family they are getting a job with)
    - Can marry other Class 4 Sims, Class 3, or servants

- While they aren't a class on their own, I thought servants should have a small section of their own to clear things up :]
    - Repairmen/maids/nannies/etc. don't count as servants - and servants can pretty much replace their services anyway.
    - If caught having romantic social interactions (flirting, kissing, etc.) with anyone without their master's permission to do so, they are to be put to death (for drama).
    - A servant can be of any age from teen and up.
    - Servants are expected to do anything their master wants. Common jobs are cooking meals for their master(s), keeping the house clean, babysitting when master(s) is/are out, and taking care of the horses or garden.
    -  They are not paid, in most cases, but they are guaranteed food and lodging, although the lodging and food may or may not be good.
    - If a servant has a child, the child is born a servant and may go to school unless freed or given permission by their master. Once they become a teen, unless freed, then they must fully serve their master.
    - Servants can be freed at any time.
    - They are automatically freed if they marry a free man/woman.

- For careers, the following rules apply.
    - No custom careers will be used.
    - To join the Medical or Journalism careers, a Sim must have gone to school as a teenager. To join the Science career, a Sim must have gone to school both as a child and a teenager.
    - Women can only have part-time jobs, so they can still support their children if their husband dies/leaves.

Colonial

- Lasts for 8 generations.
- Women may still only have part-time jobs and females still cannot go to school.
- The black Sim families morph into slaves, regardless of their class.
- Note that Class 1 is based mostly off of my own idea xp
- Add 4 Native American families.

- Kings become lords; queens become ladies.
    - Most rules stay the same. However, when the king dies, pick six male young adult or older Sims of Class 3 or 2, and assign them each a number from 1-6. If the now-deceased lord has a young adult or older son, you may only pick five Sims and the oldest young adult or older son of the lord replaces the sixth Sim. Roll a six-sided die once. The number it lands on is the new lord. For example, if I rolled a 4, then the Sim who I had assigned the number 4 to would become the new lord.
           - Adding on to the rule above: for drama purposes, the new lord must marry the previous lord's wife/the lady, if she is still living. If he already has a wife, he must break up with her.
    - As slaves replace servants in this time period, must have at least 1 slave.
    - Must throw a party at least once per rotation.

- Class 2 Sims become plantation owners! They can make money farming and the men can also take jobs, of course. They should have around 25,000-15,000 simoleans all or most of the time.
    - Must have at least 2 slaves.
    - Can marry other Class 2 Sims, Class 1, or Class 3.
    - Must throw a party once at least every other rotation.
    - The oldest child (of either gender) inherits the plantation; other children move out and live their own lives.

- Class 3 Sims change very little, except they are now colonial Sims instead of medieval Sims. They should have around 15,000-8,000 simoleans all or most of the time.
    - Can have up to 2 slaves or live-in servants.
    - Males can go to school for free as teenagers but must pay 1,000 to go as a child.
    - Can marry other Class 3 Sims, Class 2, Class 4, or Class 5.

- Class 4 Sims, while they are no longer peasants, are still poorer Sims. They should have around/under 8,000 simoleans all or most of the time.
    - May not go to school as teens or children.
    - Cannot have slaves or live-in servants.
    - Can take jobs as live-in servants.
    - Can marry other Class 4 Sims, Class 5, or Class 3.

- Native American/Indian Sims have their own class - Class 5. They may only change class through marriage or going into slavery.
    - Can only marry Class 4, Class 5 or other Native American Sims.
    - These Sims live on wooded lots, in small cabins, or you can give them hammocks (using custom content) or beds outdoors.
    - If at least 2 Native American Sims get a bad relationship with a Sim from Class 1 or a Sim from any household within 3 lots of their lot, then their entire household goes into slavery. Sims under the age of child must be sent to their new household with their mothers; children and up may be separated..

- Slaves also have their own class, Class 6. They may only change class by either being married by a free Sim, or being freed by their masters.
    - Only black or Native American Sims can be slaves. White Sims may become live-in servants, who live with their "masters" and serve them, but still have normal rights.
    - Slaves can be married, but they cannot propose marriage - only be proposed to.
    - If a slave has a baby with another slave, it is put into slavery.

No comments:

Post a Comment